Playstation's hardware specifications are: an
R3000A 32-BIT RISC CPU running at 33.8Mhz (an entry level Silicon
Graphics station has an R5000 at 180Mhz), 3D geometry engine
capable of 1.5 million flat shaded polygons per second and 500,000
texture-mapped and light sourced polygons per second (amazing!),
an 80 million-instruction-per-second data decompressor for fast
loading of movies, sound and images, 24 sound channels, 16.7
million colors, resolutions up to 640x480, 4 thousand 8x8 sprites,
2 MB of RAM, 512KB of sound RAM and a double speed CD-ROM.